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Bad levels - Printable Version

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Bad levels - adolf - 05-30-2016 04:04 PM

What levels do you think unsuccessful and bad?


RE: Bad levels - armitom - 05-30-2016 08:16 PM

The latter half of the game Is were the quality went down, 6 levels in everything was perfect, but then the Cuban levels (both of them) were just bad, very easy and boring,
The Carrier level was average.
The Police station level was ok-ish
The final level felt rushed without much buildup and not really the best level to end the game with.


RE: Bad levels - Kiano - 05-30-2016 08:25 PM

I agree. Cuban levels are terrible.
I am also disappointed with the 3 level. It is very atmospheric.
The Nazis create a super weapon. But why is it so linear? Walk from point A to point B. I'm disappointed.


RE: Bad levels - Stefan Berthold - 05-30-2016 10:38 PM

Cuban levels. Very boring. All other levels are made well.


RE: Bad levels - ComradeReptiloid - 06-01-2016 02:39 AM

Here is my scoring for levels based on following categories:
Map design - Map
Guard patrol scheme - Enemy
Visual design and setting originality - Details
Level difficulty - Difficulty
Target and ways to approach it - Target
Accidents and interactions - Accidents
Scripting - Script
Timing - Time
Stealth gameplay - Stealth
Shootout gameplay - Shoot
Mission 1: Map - 1, Enemy - 1, Details - 1, Difficulty - 0.75, Target - 0.75, Accidents - 1, Script - 0.75, Timing - 1, Stealth - 1, Shoot - 1
Mission 2: Map - 0.5, Enemy - 0, Details - 0.25, Difficulty - 0, Target - 1, Accidents - 0.25, Script - 1, Timing - 0, Stealth - 0.25, Shoot - 0
Mission 3: Map - 0.75, Enemy - 0.75, Details - 1, Difficulty - 0.5, Target - 0.75, Accidents - 0.5, Script - 0.5, Timing - 0, Stealth - 0.75, Shoot - 1
Mission 4: Map - 1, Enemy - 1, Details - 0.75, Difficulty - 0.25, Target - 0.75, Accidents - 1, Script - 1, Timing - 1, Stealth - 1, Shoot - 0.5
Mission 5: Map - 0.5, Enemy - 1, Details - 0.75, Difficulty - 0.75, Target - 1, Accidents - 1, Script - 1, Timing - 1, Stealth - 0.75, Shoot - 0.25
Mission 6: Map - 1, Enemy - 1, Details - 0.75, Difficulty - 0.5, Target - 1, Accidents - 1, Script - 1, Timing - 0.5, Stealth - 1, Shoot - 0.5
Mission 7: Map - 0, Enemy - 0.5, Details - 0.25, Difficulty - 0.5, Target - 0.5, Accidents - 1, Script - 0.25, Timing - 0, Stealth - 0.25, Shoot - 1
Mission 8: Map - 0.25, Enemy - 0.5, Details - 0.5, Difficulty - 0.75, Target - 1, Accidents - 0.5, Script - 0.5, Timing - 1, Stealth - 0.5, Shoot - 1
Mission 9: Map - 0.75, Enemy - 1, Details - 0.75, Difficulty - 1, Target - 1, Accidents - 1, Script - 1, Timing - 1, Stealth - 0.75, Shoot - 0.25
Mission 10: Map - 0.5, Enemy - 0.75, Details - 1, Difficulty - 1, Target - 1, Accidents - 0.25, Script - 1, Timing - 0, Stealth - 0.5, Shoot - 0.5
Mission 11: Map - 1, Enemy - 1, Details - 1, Difficulty - 1, Target - 1, Accidents - 0.5, Script - 0.75, Timing - 1, Stealth - 0.25, Shoot - 0.75
There is no bad mission. If mission - social stealth, it will tend to get closer to 8. If mission diversant like - closer to 6.
Unique in bad way - 2. Decent - 3, 7. Good - 4, 5, 8, 10. Excelent - 1, 6, 9, 11
Mission 1: 9.25; replaybility - 10; first experience score - 10; hardcore fan - 10.
Mission 2: 3.25; replaybility - 0; first experience score - 10; hardcore fan - 2.
Mission 3: 6.5; replaybility - 6; first experience score - 10; hardcore fan - 10.
Mission 4: 8.25; replaybility - 8; first experience score - 10; hardcore fan - 3.
Mission 5: 8; replaybility - 8; first experience score - 10; hardcore fan - 10.
Mission 6: 8.25; replaybility - 10; first experience score - 10; hardcore fan - 6.
Mission 7: 4.25; replaybility - 4; first experience score - 6; hardcore fan - 8.
Mission 8: 6.5; replaybility - 6; first experience score - 8; hardcore fan - 10.
Mission 9: 8.5; replaybility - 10; first experience score - 10; hardcore fan - 10.
Mission 10: 6.5; replaybility - 7; first experience score - 7; hardcore fan - 10.
Mission 11: 8.25; replaybility - 7; first experience score - 8; hardcore fan - 10.