Template: Bunker
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01-10-2020, 03:52 PM
Post: #1
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Template: Bunker
Spent days figuring out how several cut areas intended for You Only Live Twice (the only other mission besides Check and Mate with lots of unused room models) connect with the final level design. It's difficult to make sense of what had to be sacrificed for You Only Live Twice, since prior to the Kickstarter campaign there were no screenshots or footage of that level. Thankfully, in the game files there exist test models created as plans for various areas - level09_06.smf helped me understand how the Kovalev zone rooms connect with each other for example. I've created a Template recreating the final layout of the level, along with most of the cut rooms. It's primarily rooms, no doors or anything like that. Again, this is NOT a playable Fan Mission.
Some notes:
Feedback on what I've done so far is appreciated. |
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01-16-2020, 07:26 PM
Post: #2
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RE: Template: Bunker
Nice research
I can give you some old level with this rooms if you need. But it will not work or crash in the game, i suspect. |
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01-17-2020, 03:09 AM
Post: #3
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RE: Template: Bunker
(01-16-2020 07:26 PM)Alexey Wrote: Nice research I have no intention of testing the rooms out in-game, an old copy of the level for the editor will help me understand the rooms better, thanks. |
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02-25-2021, 01:30 AM
Post: #4
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RE: Template: Bunker
I've figured out a potential way to restore the top complex floors into the final game while making them slightly consistent with the rest of the complex floors, and I've attached an updated version of the bunker template mission. A new observation I should point out here:
Again, this is not a playable Fan Mission. I've done enough work on You Only Live Twice for v0.10 of the Addon that I won't have time to actually implement new areas, but in the future expanding the level a bit could potentially be something to do, and maybe add a new assassination target and objective - Uve could be a suitable candidate. However, one problem persists - what purpose were the top floors meant to serve in the original concept, and why were they cut when the scenario was changed? Alexey, if you have a beta build of You Only Live Twice, can you please release it so I can have a better understanding of what the original plans for the level were like before the redesign? Thanks. |
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02-26-2021, 11:40 AM
Post: #5
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RE: Template: Bunker
Here is intermediate level version. There is missing lighting, gameplay will not work (or crash), but i guess it is one of the latest versions before we started to change things quite a lot.
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02-26-2021, 01:20 PM
Post: #6
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RE: Template: Bunker | |||
02-26-2021, 05:04 PM
Post: #7
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RE: Template: Bunker
(02-26-2021 01:20 PM)Liz Shaw Wrote:(02-26-2021 11:40 AM)Alexey Wrote: Here is intermediate level version. There is missing lighting, gameplay will not work (or crash), but i guess it is one of the latest versions before we started to change things quite a lot. |
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02-27-2021, 03:52 PM
Post: #8
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RE: Template: Bunker
Thanks for that, Alexey. Now I can submit what I've learned from it:
And that's everything I think. Thanks again for giving us insight into what You Only Live Twice could have been, Alexey. |
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06-30-2021, 04:07 PM
Post: #9
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RE: Template: Bunker
Two more observations to point out here:
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10-17-2021, 11:43 PM
(This post was last modified: 10-17-2021 11:44 PM by Samz707.)
Post: #10
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RE: Template: Bunker
(02-27-2021 03:52 PM)Liz Shaw Wrote: Thanks for that, Alexey. Now I can submit what I've learned from it: Weird that the Guards originally carried PMs and AKs, (A minor Gripe I do have with Alekhine's Gun is that the Guards almost always carry Colts/Thompsons, instead of say, non-combat personal carrying PPKs.) I guess the PM (Assuming the level was still a US Military Base) was to stand-in for the Colt and the AK was to presumably stand-in for the M16. (Which never got added so the Guards only use Thompsons, which actually means they're worse in Combat after SnakeBorn since the Thompson has less range and maybe damage than the STG44) I do wonder if Strogov was always intended to start in the Armory, it's certainly an weird spot (Though I'm not too familiar with the original plot so maybe it made more sense there.) unless he was intended to start with a basic disguise. |
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