Editor and tools
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08-06-2016, 05:20 PM
(This post was last modified: 08-06-2016 06:12 PM by allrounder18.)
Post: #51
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RE: Editor and tools
(08-06-2016 04:06 PM)ComradeReptiloid Wrote:(08-04-2016 04:46 PM)Liz Shaw Wrote: Okay, so I installed 3ds Max 2009, and I copied the plugins into the program files. How do I view the SMF models in it?Extremely relevant. There is no import plugin for .SMF file extension! Ok it looks like hei has removed all the way point and even though I have assign 22 as ai_idle group id and anchor01 group id but he still won't move , can you clarify what are the difference b/w way points ,ai area and anchors? do I have to setup all three in order to create patrol for ai npc? BTW I have finally findout what is vis area and how to add portal in to it , you can setup an exterior house and setup interior house else where but if you make portal b/w them it will teleport you to that interior house. however the result are still messy. Few basic things I would want to learn and will great help for every new user. 1)how to setup ai patrol using way point ,ai area and anchors 2)how to setup triggers and its associated action such unlocking certain building if players do certain things 3)setup the uniform zones with specific uniform requirement 4)assigning certain actions for npc , like maid cleaning up , chef cooking , carpenter doing his work 5)how to assign npc as target to kill 6)how to setup internal and external houses with visarea and occlude house with portals 7)how to setup objectives as primary and 2ndary. 8)setup exit zones in order to complete mission. |
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