Editor and tools
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08-08-2016, 12:41 AM
(This post was last modified: 08-08-2016 05:26 AM by Hiei-.)
Post: #75
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RE: Editor and tools
I did a new version of your video (in 720p) : https://www.youtube.com/watch?v=9Ryr7My-lhs
(It's not repertoried on YouTube on purpose, only people who have the link can see it, and I'll remove it when you'll have your new version online, it's just to help while waiting). (I plan to put a few annotations later). @allrounder18 : On his first video, you can take the disguise of the killed NPC). I just noticed by checking other Anchors that you can use decimals so instead of 4, we can directly put 3.6, the actual time of the animation. I will test later to see if the animation is complete with 3.6. Edit : Annotations added. I would be interested to know how to create a room from scratch, if anyone know how to do it (even if I guess I can just use the clone function then modify it). I mean, just four walls, a roof and a door, nothing fancy. With basic IA anchors, I guess it's what is the most important to know. For people who plan to do new levels (when the empty template will be released), I guess best is to draw the plans before (I suppose it's how developers did) rather than directly try to create it directly in 3D. That's how I would do if I try to do one, at least (drawing terrain, rooms, guards, patrols, target on paper or in software made for that). And if you have a really good idea of a level but don't feel confident in using the level editor, I guess you can still draw the plans and share them online. If someone like it, it might be created one day. (08-07-2016 01:36 PM)allrounder18 Wrote: Ok manage to figured out how to setup patrols , now I would want uniform system implement so when you kill an npc you can use his uniform. Yeah, it's basically just a template to test how to create rooms and such (to have enough room to test). If you want to mess with IA, you need to use the official level. With the tutorial posted, you can steal the uniform without any problem. |
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