Editor and tools
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08-10-2016, 01:15 PM
Post: #103
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RE: Editor and tools
(08-10-2016 08:40 AM)Liz Shaw Wrote:Awesome idea, i'm not good programmer, so you can probably optimize my scripts if you know how.(08-10-2016 06:59 AM)ComradeReptiloid Wrote: All credits go to Liz Shaw user for interaction idea: I dont wont to fuck with addictional scripts. My very first thought was adding AI.SetJob instead of anchor list, but doing this resulting in game crash after activating radio. Can you clarify one thing for me. If npc start start pour_wine job by taking tray and distracted by radio, does it mean that after switching off radio he proceed to bar_clean full loop again instead of pour_wine continuation? What if he has tray and wine already? did he drop tray on the floor and wine break, because i dont see this conditions in Level.OnCheckConsNeedWine(). is it possible to use Level.PutTrayOnBar instead of Actor.DropItem and i never saw bartender callback to Level.FailBarmenPickTray() in vanilla. How does it look in game? Tray just dissapears from his hands or he drop it on floor? |
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