Editor and tools
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08-11-2016, 06:58 AM
(This post was last modified: 08-11-2016 07:47 AM by Hiei-.)
Post: #112
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RE: Editor and tools
Okay, so I installed 3DS Max 2009 and managed to create a room in it thanks to some tutorials on YouTube.
But now, how do I export it into the level editor? There's some 3dsmax09 plugins in the Tools directory, should I install them in 3DS Max 2009? If yes, how? Edit : Okay, I think I found the answers. Just copy the contents of the "plugins" and "plugcfg" folder in the same names directories in "3DS Max 2009" folder. Then restart 3DS Max 2009 if it's already started and the plugins should then be listed as "loaded" in "Customize => Plug-in Manager". After that, in File => Export, you'll have new options : Smersh PolyShape (.spoly) and Smersh Terrain (.STF). SMF seems to already there (even without the plugins) and to be a standard filetype. But when I copy my "test.SPOLY" file in the "PolyShapes" directory (with the other .SPOLY files), I still only have the three defaults choices in the editor, my new one doesn't appear? Edit 2 : Okay, I guess the first exported failed (probably because it exported the whole thing). I redid one, and this time, I specifically selected the room and choose "Export selected" and now, it appear in the editor. But it still appearing as a transparent room, like if I use the "Cube" template. How to add the rest? (textures, etc...). Also in 3DS Max 2009? When exporting the level in the game, it still complain about "Bsptree not builded". So in "VisArea Params", i checked the "DrawBsp" box then I clicked on "Rebuild" in the "Bsp Tree" part and now the level editor complain about "NoSplitterSpoly found * Not planar polygon specified? 3". I guess it's because my room is not textured yet in 3DS Max 2009? (or not having everything required yet, like it has no floor for now?) |
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