Editor and tools
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08-14-2016, 06:17 AM
(This post was last modified: 08-14-2016 06:40 AM by Hiei-.)
Post: #126
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RE: Editor and tools
(08-13-2016 07:02 PM)ComradeReptiloid Wrote:(08-13-2016 10:17 AM)allrounder18 Wrote: Hey Alexey if you are watching can you do some videos regarding scripts and also can you confirm that my comprehension regarding scripts are true? Also blank template with basic AI plz.I dont think Alexey have time for this. You got everything right, but be more concrete with your questions. Tell me what you cant do and post your script. I try to correct it and send you working one back. Not retried yet, still trying to guess what the game need for a room. The rooms I made on 3DSMax doesn't import successfully in the game. Each time I import them in the editor, it only import them as a quadtree, even though they seem to have textures in 3DSMax. It's too bad we can't export rooms form the editor into 3DSMax, that would make pretty easy to see how they should be to work. But I'll retry to do it a bit later. (08-08-2016 01:52 PM)Liz Shaw Wrote:(08-08-2016 01:37 PM)allrounder18 Wrote: I have one more thing in my mind that is can you able to run two or more simultaneous version of the editor while using clone function that is copying something from one map and then pasting it in antoher map? How do you do exactly? Because clone is CTRL-V (so "paste) but there's no "copy" (CTRL-C) so I can clone something in a level, but not paste it in another map. Or maybe you talk about scripts? Because I guess he meant rooms and objects. |
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