Editor and tools
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08-14-2016, 07:21 AM
(This post was last modified: 08-14-2016 08:04 AM by Hiei-.)
Post: #127
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RE: Editor and tools
About rooms, I'm starting to wonder if the problem I have is that I don't export them successfully.
Because, I just did a new one in 3DSMax and this time, it have textures for sure as I applied a bitmap as a texture and I saw them in 3DSMax. But when I export it as a polyshape, textures doesn't appear in the editor. And when I try to export the map to the game, I get the old error : NoSplitterPoly found 9. Not planar polygon specified?3 NoSplitterPoly found 13. Not planar polygon specified?3 NoSplitterPoly found 18. Not planar polygon specified?3 (I import the room in the editor with VisArea then build the bsptree, maybe it's not the good way to do it). In 3DSMax, I have three textured (bitmap texture) walls joined together. Edit : I just noticed some things look like indoor room textures (like Level08_castle_indoor_02) so I'm not just textures in 3DSMax are required anymore, so pretty lost about room creation. If I just add "Level08_cadtle_indoor_02" to the map, it work like a room (outdoor walls are missing but seem normal as I haven't put the outdoor brush), collisions work fine and such so is this like that you do rooms? And so, the polyshape would be for the skeleton of the room?). |
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