Editor and tools
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10-20-2016, 05:28 PM
(This post was last modified: 10-22-2016 05:11 PM by ComradeReptiloid.)
Post: #150
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RE: Editor and tools
(10-18-2016 05:25 PM)armitom Wrote: We all knew that Alekhine's Gun wasn't going to be a big success, its a niche genre, a small series, looks cheap to the average consumers eyes and it did launch next to a very similar game called Hitman6 You right on the point here my good sir. I think Maximum Games rushed game too much to catch up with Hitman 6 release, which was a bad marketing plan. To top it off very strange creative decision was made. "Spiritual successor" throw away Death To Spies formula, compilation of best parts of Hidden and Dangerous, Commandos and Hitman, and replacing it charm with casual Hitman Absolution + Blood Money and modern Splinter Cell cover based stealth. Now the funny part: Maximum Games blog have many great insightful articles about splinter cell, thief and stealth mechanics in general. They clearly had vision on how good game should look. And their dlc pdf document reveal, that company saw the future in AG series and willing to create new titles. I dont know who to blame for lot of missing features and mechanics, that make game feel unfinished. I guess it modern gaming industry and console players, who clearly supossed to be target audience. It realy a shame how good old games destroyed in such greedy maner. Like why big publishers scare to reimagine best features of legendary titles of the past and introduce new mechanics like Age of Wonders did. This game should be a model of business etiquette. Showing, that emphasis on gameplay is the right way to go. Like 85% gameplay and everything else to support, not otherwise. Plus AoW devs making their game for fans, not for lowest common denominator, known as casual gamers. And Triumph Studios one of the most responcible and interactive modern game developers. They create updates and expand game mechanics to this day, two years after game initial release, respond on forums almost immediately and even wrote great competitive guide for starters, published official modding tools and enjoy playing their own game to this day. And the reason is - no greedy publisher, that dont understand how to make games not only for console peasants. Or look at Xenonauts, which was real spiritual successor to Xcom, not casual 2012 and 2016 versions. And list goes on. Compared to modern games AG was 7.5/10 (-0.5 for technical problems). Watered down version of DtS games with a lot of potential. Give devs more time and dont limit they so much. I can wait forever for release, if game will be polished, have great varied gameplay and tons of replayability. This game felt like Mafia 2 - ambitious game developers and big studio, pushing they stupid narrative. Edit: if you dont know how modern industry works check this video: https://www.youtube.com/watch?v=Bj_6qo8sQIo check this video for truth about consoles: https://www.youtube.com/watch?v=D9Lg3xoeoYQ |
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