Editor and tools
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10-28-2016, 12:15 AM
(This post was last modified: 10-30-2016 03:05 AM by ComradeReptiloid.)
Post: #156
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RE: Editor and tools
(10-27-2016 03:57 AM)Liz Shaw Wrote: I'm looking forward to what settings you can tweak the AI. Maybe I can use these for my addon too. I'm thinking of making silent takedowns require half instinct on Saboteur instead of requiring full but costing half. At current state my mod look unpolished. I want to finish prison simple upgrade and refine some obvious edges before releasing my first stable prealpha version. I try to upload map + ai package at the start of next week. I finaly fixed sound logic for player movement, enemies act like real humans now (far more advanced than Hitman 2016). Whistling still a problem, but i optimized it a lot too. And some cool stuff too. After tweaking ai investigate so good. I increased search radius from 20 to 60 and ai go realy far now + fixed information spreading cover huge part of map. Instead 2-3 enemies juggling in circles we have search groups of 6-7 npcs checking every corner. So leaving bodies, especialy naked ones, doom your entire progress. I improved lot of technical ai stuff too. Dont go in details like changing whole smart fight logic, but accuracy, rate of fire and tactics of enemies now on the edge. They camp you, not otherwise. Of course you can wait lot of time and ai fall in your carefuly prepared ambush, but that work only because grenades was cut from the game. |
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