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Mystery Foes - The First Alekhine's Gun Fan Mission
12-26-2017, 01:16 PM
Post: #11
RE: Mystery Foes - The First Alekhine's Gun Fan Mission
(12-26-2017 11:24 AM)ComradeReptiloid Wrote:  Hey, I don't understand how BodyClincis Anchors work myself. I reactivated them on Omerta, then I tried to implement them into Ghost of the Past the same way and nothing works. I mean you need perfect condition for this logic to even activate in the first place: there are success checks, the NPC must have enough space to execute animation, anchor distance limitations work too, large global tactical groups make them bug out too much even after I lowered the number of investigating NPC's in my mod.

Can you describe what do you tried to make it work?

Added BodyClinic anchors where you suggested I should put them, checked AI_CanMoveBody on an NPC, NPC got stuck doing the CPR animation, and an error comes up in the console. Tried to replicate things in Omerta's LUA file, and nothing happened.
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RE: Mystery Foes - The First Alekhine's Gun Fan Mission - Liz Shaw - 12-26-2017 01:16 PM

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