Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Haggard Games closed.
11-29-2017, 05:28 PM (This post was last modified: 11-30-2017 04:37 PM by adolf.)
Post: #1
Haggard Games closed.
29.08.2016
https://zachestnyibiznes.ru/company/ul/1...OO-HAGGARD
Find all posts by this user
Quote this message in a reply
11-30-2017, 04:39 PM
Post: #2
RE: Haggard Games closed.
Fuck the news. What is this russian site?
Find all posts by this user
Quote this message in a reply
11-30-2017, 04:46 PM (This post was last modified: 11-30-2017 04:50 PM by adolf.)
Post: #3
RE: Haggard Games closed.
(11-30-2017 04:39 PM)Stefan Berthold Wrote:  Fuck the news. What is this russian site?

The site provides information about business and companies in Russia.
They were created on 08.04.2005 and closed on 08/29/2016. It's shit but that's the financial and economic situation in Russia so I'm not surprised by this fact. In Russia, everything is very bad in the last three years.
Find all posts by this user
Quote this message in a reply
11-30-2017, 04:56 PM
Post: #4
RE: Haggard Games closed.
(11-30-2017 04:46 PM)adolf Wrote:  
(11-30-2017 04:39 PM)Stefan Berthold Wrote:  Fuck the news. What is this russian site?

The site provides information about business and companies in Russia.
They were created on 08.04.2005 and closed on 08/29/2016. It's shit but that's the financial and economic situation in Russia so I'm not surprised by this fact. In Russia, everything is very bad in the last three years.

That was around the time they released the level editor... So basically HG gave us the editor and tools as a sort of parting gift.Blush
Find all posts by this user
Quote this message in a reply
11-30-2017, 05:53 PM
Post: #5
RE: Haggard Games closed.
You're right.
However, not all source code levels
Find all posts by this user
Quote this message in a reply
12-01-2017, 02:02 AM
Post: #6
RE: Haggard Games closed.
I got in touch with Alexey via Steam to ask about Terrain Lightmaps and transitions, this was how I was able to release a newer version of Mystery Foes, as I wanted to implement a few things before release, that's why it took so long to update it again. In future versions, I'll need help with regards to BodyClinic anchors and the best way to place block vision helpers underneath the huts.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)