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Features for sequal?
01-15-2018, 12:52 PM
Post: #1
Tongue Features for sequal?
What do you like to see in sequal? Do you liked more AG style gameplay or previous parts?

Personally, i liked more MoT gameplay, with minimap and more of commandos style sneaking.

ps. There is no any plans for sequal yet, just asking..
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01-15-2018, 05:29 PM
Post: #2
RE: Features for sequal?
(01-15-2018 12:52 PM)Alexey Wrote:  What do you like to see in sequal? Do you liked more AG style gameplay or previous parts?

Personally, i liked more MoT gameplay, with minimap and more of commandos style sneaking.

ps. There is no any plans for sequal yet, just asking..

Wow... I never thought I'd see this coming from you again.

Anyway, I prefer MoT-style gameplay. But I'd really like to revisit the three characters concept that was killed off for good when MG became the publisher, regardless of whether it sticks to the MoT or AG formula.
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01-15-2018, 05:31 PM
Post: #3
RE: Features for sequal?
(01-15-2018 05:29 PM)Liz Shaw Wrote:  
(01-15-2018 12:52 PM)Alexey Wrote:  What do you like to see in sequal? Do you liked more AG style gameplay or previous parts?

Personally, i liked more MoT gameplay, with minimap and more of commandos style sneaking.

ps. There is no any plans for sequal yet, just asking..

Wow... I never thought I'd see this coming from you again.

Anyway, I prefer MoT-style gameplay. But I'd really like to revisit the three characters concept that was killed off for good when MG became the publisher, regardless of whether it sticks to the MoT or AG formula.

Just thoughts for now.. Anyway, if it will be, it will be indie project..
And i'm afraid 3 characters concept is too heavy for it.
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01-15-2018, 05:41 PM
Post: #4
RE: Features for sequal?
(01-15-2018 05:31 PM)Alexey Wrote:  Anyway, if it will be, it will be indie project..

That's what I like to hear. Screw publishers!
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01-16-2018, 12:03 AM
Post: #5
RE: Features for sequal?
I prefer AG's gameplay but that's maybe because it can be played with a controller, contrary to DTS' games.
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01-16-2018, 11:23 AM
Post: #6
RE: Features for sequal?
I'd like to see general Strogov who commands new playable character(s).
About gameplay... Better no minimap, no casual tips on a screen, less scripts but more random situations (like random NPC paths).
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01-19-2018, 04:21 PM (This post was last modified: 01-19-2018 04:26 PM by ComradeReptiloid.)
Post: #7
RE: Features for sequal?
I will post a quick answer (and edit it when I have time to be more detailed):

The best stealth mechanics from these games should be included:
Alekhine's Gun
Alien: Isolation
Alpha Protocol
Aragami
Assasin's Creed
Batman: Arkham Asylum
Commandos 2: Men of Courage
Crookz: The Big Heist
The Dark Mod
Death to Spies: Moment of Truth (Core)
Desperados: Wanted Dead or Alive
Deus Ex: Human Revolution
Dishonored
Hidden & Dangerous
Hitman
Robin Hood: The Legend of Sherwood
Shadow Tactics
Shadwen
Sniper Elite
Styx
Thief
Tom Clancy's Splinter Cell
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01-30-2018, 02:53 PM
Post: #8
RE: Features for sequal?
I'm very glad to see this thread, hope DtS series still alive!
As for me, I like MoT-style gameplay with minimap. Also, idea with controlling of 3 characters could be very interesting, especially in case of unique character abilities.
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